Trent Fealy

Lex Engine

OpenGL C++ Game Engine

The lex engine is a completely custom game engine written in C++, it uses 'GLFW' for windowing, and 'GLEW' for the OpenGL function pointers. Starting out as a exercise for learning how to architect a game engine. This project evolved and is now used as a basis of some of my game projects and applications.

Engine Features:
Mesh Loading and Saving
GPU Mesh Skinning
Dynamic Mesh Generation
Shader and Material system
Debug Drawing for prototyping UI and 3D graphics applications.